The next session will load as normal as always.įor the light cone I found some better values for ".\extension\lua\tools\csp-traffic-tool\src\simulation\TrafficCarFullLOD. The game will take the new values immediately.The downside is the RAM memory gets overloaded and if you repeat that same live-edit too many times with too many traffic cars loaded the game will exit with a crash. If you see a need to regain some fps - keep open "Object inspector" and "Traffic tool" apps and then edit and save the "a". Have a look in "Render stats" app and if the "Main" is over 90% in any direction you may lose frames and lose vsync. For "Daikoku" when you want ~1000 cars then it's "180" in code to keep up the draw calls low enough. The "800" is good for ~200 cars near and that's enough for the "Union Island". If self._distanceSquared < 800^2 ~= (self._fullLOD ~= nil) thenĪnd test for performance. Shows all the materials sub-components in the list. Removes all files from the Matched Materials/Textures list. Note: You can also drag and drop a folder directly into the Matched Material/Textures list. You may want to edit the file "a" row 245 to Navigate to and select a folder containing PBR material files to import.
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